tf2 afterburn damage. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. tf2 afterburn damage

 
 But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damagetf2 afterburn damage Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage

Critical afterburn does not exist, but it will deal mini-crit damage if the user has a mini-crit boost, or the victim is Marked for Death. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. 2 less airblasts. This is best seen with using the Incendiary Cannon. Added The Hot Hand. Immune to the effects of afterburn. — The Pyro. Flareguns already don't deal the highest level afterburn. As to why, it wears a flame retardant suit. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. The rate at which Medic's build uber off of burning patients is also reduced by 50%. However, using the compression blast costs 25 ammo. res and the second one is tf esourceClientScheme. Requires you to regenerate or collect 6000 health, which takes a very long time. You can quite easily end up doing 30 less damage for every single encounter. Changed: Now deals up to 100% higher base damage as the user becomes injured. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. 7. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. • 3 yr. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. After all, not every merc’s attire is lined with asbestos. 25*0. The BEST way to ignite an enemy is with a Manmelter crit which deals 90 flat damage with no falloff and 15 ticks of afterburn. No flinching when aiming and fully charged. See moreAfterburn. He is good for defending an objective or destroying enemy engineer buildings. This is so unreasonable. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. Marketplace: mplc. Pre-Jungle Inferno flames brought back to life!Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. This would make lighting people on fire worthwhile. Weapons are varying items that are used in combat, executing special taunts, or are reskins for the player to admire. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. 2 seconds Deals heavy damage with fire effect within 1. Better visual sync, more consistent (no visuals/damage mismatch). The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. . direct flames do the normal amount if damage. Pyros are immune to afterburn, but still take damage directly from the. We'll just stick with. Ability to be spammed. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. A lot of people complained about some Pyros using a cheap tactic called "sting and run". While healing, provides you and your target with a constant 10% resistance to the selected damage type. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X and Linux. Now, it makes sense to have afterburn in the game. 25x) Both: took 2 damage (resisted twice, [0. 283 becomes 5, and 5. however unintuitively, the bonus damage seems to work from the top down. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished). Ih. R. It should only deal 2 damage per tick. The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. That's why buffing the damage from 3/tick to 4/tick was needed. It makes dealing with pyros extremely annoying, especially as soldier or spy. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. The Harvester is a melee weapon for the Pyro. Shotgun + reskins. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. Kind of a negligable difference, but bleed is also a little less reliable, being that Pyro has weapons in every slot that cause afterburn while bleed can only be caused by one throwable projectile and melee weapons. The Sniper can use Jarate to extinguish himself or his teammates. Can cover long range. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. still has a faster fire rate than the shortstop, lets you shove and shoot at the same time, and reloads quicker. A D. . T. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. The following table describes the possible attributes of weapons and items as contained in the items_game. Team Fortress 2. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Tell me which one you would prefer. They could be way worse or way better. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Just a thought. The Harvester deals the same damage and has the same attack speed as the Fire Axe. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. T. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. Nerf Flaregun afterburn. If I kill the current threat, why should I die 5 seconds later on a health pack?Go to tf2 r/tf2 • by. The magnitude of the damage increase depends on the afterburn's remaining duration. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. All Discussions. Afterburn now reduces all direct Medic healing and resist shields by 20%. It makes dealing with pyros extremely annoying, especially as soldier or spy. I just loaded up walkway to get some numbers on the new state of pyro, and the maximum damage of the flamethrower was between 98-110 dps. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. 5 seconds of afterburn (down from 10 seconds). 5 seconds, just barely enough to combo on those two with. Feeling the rage here too. Ah. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. That means when pyro shots her fire and you kill him the particles are still there and when ur unlucky you get about 40 dmg + after burn. Jarate Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1) The Razorback Level 10 Shield Blocks a single backstab attempt-100% maximum overheal on wearer. However, when I look at afterburn, I don't see something that's supposed to be lethal. This is when a Pyro throws a single burst just enough to ignite the enemy and then run away. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. After nine years in development. The difference in switch speed has never felt tangible enough to. . Melee damage is dealt by melee weapons. But lets look at the other component of flamethrower damage, afterburn. They could be way worse or way better. Although they all. Imagine a shotgun that dealt more damage then the panic attack at close range, was more hard to miss with, and could drain medic uber. AshSystem • 8 mo. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. 2 less airblasts. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. Business, Economics, and Finance. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. While it is the active weapon, afterburn damage dealt to an enemy by the Flame. Flames lose 50% of their Damage, DF loses 25%. Edit: Spelling. It makes dealing with pyros extremely annoying, especially as soldier or spy. Air blast cost is only 5 more and is almost entirely irrelevant. With bonus afterburn damage and bonus damage with ranged weapons. T. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. Click to listen. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. Anti-Pyro strategy. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. A D. its only immune to afterburn. Many shooters allow you to score headshots from very far away with virtually any weapon. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. After all, not every merc’s attire is lined with asbestos. Was thinking about whether or not having an afterburn indicator showing the remaining afterburn time/damage per second could allow a player to make smarter decisions when attacked by a Pyro, i. res you will see a variable "NegativeColor". Most weapons in TF2 have min\max damage. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. +15% projectile speed. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. The Flare Gun can cover long range, but the pyro is still a close range class. Perhaps afterburn could persist without nerfs, but have the other changes. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. O. It makes dealing with pyros extremely annoying, especially as soldier or spy. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. Fire damage dealt causes afterburn. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. Also reflecting flares will apply the afterburn damage penalty. Medic isn't a god. Scorch shot should lose afterburn application on splash, detonator should probably cut afterburn duration to 5. 165. Good news: shield disruption works as intended. 0 preload content build of Team Fortress 2 is. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. . Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. degree (2. Harvester promotional blurb. Level 8 Vaccinator. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. Degreaser is always worth using. If there was a sniper you will be dead in a second. #2. Bonk! Atomic Punch Level 5 Lunch Box. 3. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. For one thing, the Chargin' Targe gave great resistance to fire already. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. Fixed showing only a few weapons instead of the full set when redeeming a War Paint. All damage is rounded up to the nearest whole number. SelphyLove 14 years ago #4. Enemies that escape slowly suffer from. Open menu Open navigation Go to Reddit Home. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Usable in Crafting )The Widowmaker Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo. The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. So many undeserved kills because of this, like christ why does it have to be this long?!3 Answers. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. However, the mechanic itself is broken and makes. it's a reasoning mistake. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out this post. I'm aware the damage it does is. And bleed weapons do a good job of that, you either have to be in melee range or use a single use item to make someone bleed. The Pyro's Flamethrower can dish out huge amounts of damage at close range, while the resultant afterburn can cause panic among enemies by slowly sapping their health. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. Now, at first I didn't like the idea of the air blast; it didn't seem like a way to buff the…TF2 uses diffrent kinds of damage types to calculate the final damage your character recieves. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. I'm aware the damage it does is slightly lower than a melee hit. Even if it's easier to play against Pyro at higher elos it seem a. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. txt file. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. Also the benefits of higher afterburn damage and lower airblast cost overweigh the downside of later DPM with the Panic Attack in my opinion. The 25% reduction of healing and resistance on direct damage was removed. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. I’m not judging the other persons skill in this situation. Knife Level 1 Knife. So, I've been doing some thinking about the pyro lately. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. So yeah, never mind worth it, you should be using degreaser with flare gun. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. -does more afterburn damage-has a lower airblast cost-doesnt look like the pyro flamethrower version of the beggars bazooka degreaser:-literally does 1 damage per tick of afterburn-has 8 airblasts instead of 10-the faster switch speed almost never comes into play-looks like something i pulled out of a trash can lol Cringe post move onWell, we all know that Pyro's getting a nice little update next. new players see burn damage as "flamethrower damage". Afterburn. TF2 Weapon Generator. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. Medic isn't a god. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. Now, it makes sense to have afterburn in the game. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. its only immune to afterburn. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Upon taking any form of damage while coated in this gas, the. afterburn immunity. I think the damage should be nerfed, in my opinion, the afterburn should only track spies. Exhibit C: The Blast Radius; The Scorch Shot has a blast. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. As the Pyro, don't always rely on afterburn to finish him off. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. 0001 becomes 6. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. T. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Team Fortress 2. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 16 seconds to empty the clip. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerThe Jungle Inferno Campaign is a Campaign that was introduced in the Jungle Inferno Update during which players could complete skill-based contracts to earn Blood Money, War Paints, and unique Cosmetic Items. Fixed an exploit related to the Heavy's health and the G. This can be used to chain multiple flamed enemies together in order to hit them. I’m not judging the other persons skill in this situation. This is either through direct damage (W + M1) or the afterburn. Low risk. that is, it depends on how many ticks of afterburn have passed. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. Many shooters allow you to score headshots from very far away with virtually any weapon. July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". People would write off afterburn like nothing. What this shows is that the actual amount of damage afterburn does is pretty good. This is a bug, not a new idea. Pyro is a class very focused on comboes as-is. So yeah, your Flare Gun will still have the same damage and afterburn damage as before. 5 seconds of afterburn damage. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. This always deals a minimum of 500 damage and causes a crowd cheering sound effect to play. But if your target cannot put out the fire in a timely manner, the damage adds up. Also the Degreaser is Pyro’s best flamethrower. Name the filter something, like critdamage. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. Damage falloff given, damage reduced, burn duration shortened. However, the mechanic itself is broken and makes. Good medic will stay in safe place and always control his damage recieved/risks. 5 seconds of afterburn (down from 10 seconds). Can someone post a few emails of valve/TF2 employees, to whom I can report this bug? I would like to get it fixed. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. 80-106 is only 1 flare at essentially any range, it can also effect multiple. The Big advantages are. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. If the Huo Long Heater is put away by the attacking Heavy, the afterburn damage is reduced to 64 in total. It does NOT count reflects sadly. January 11, 2012. not something that should've been added. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. The demoman is a high-damage dealing explosive projectile class. notnheavy_flamethrower_falloff (0. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. Pre-Fortress 2 is a sourcemod founded by Retro & Krowing after TF2008 collapsed that attempts to recreate TF2's beta build that was seen in trailers 1 & 2. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Discord: triple. Can cover long range. A Spy disguised as a Pyro still receives afterburn. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. For one thing, the Chargin' Targe gave great resistance to fire. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. The Equalizer (equipped) Level 10 Pickaxe Damage increases as the user becomes injured Blocks. Maybe limit by accuracy instead, like how rocket spam does more damage on point blank than through splash. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. 11 votes, 30 comments. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. The only downsides to the degreaser are: less afterburn damage. ago. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. This was very clearly stated during the patch notes. In fact, it's what makes Pyro special. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. The difference is there, but is is rarely ever noticeable. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. Support Weapon 1: Crusader's Crossbow Bonus Objective: Regenerate health. Even then cleaver and wrap assassin are very good. The compression blast, also known as air blast or airblast, is the alternate fire for all of the Pyro 's primary weapons except the Phlogistinator. After all, not every merc’s attire is lined with asbestos. This taunt can only be performed with the following weapon: Scorch. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Listed as "-20% damage penalty". direct flames do the normal amount if damage. It's the worst with the scorch shot since it's the spam machine. October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Alien Swarm Parasite Level 20 Mascot. ago. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. Ellis' Cap Level 10 Hat. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. A D. Instead of afterburn penalty, less afterburn time, roughly 50% less. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. The major changes include: Fixed a client crash related to the Dragon's Fury. Now, it makes sense to have afterburn in the game. Strange Part: Damage Dealt. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. This taunt takes 4 seconds to execute, and deals 420 damage at close range, but behaves like a normal Scorch Shot when fired at medium/long range that deals 20 damage and 60 damage afterburn. use more gun. Melee damage can destroy. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. Dealer's Visor Level 50 Hat. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. 0. Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. Question on calculating Scorch Shot damage. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. Damage is any event that reduces the health of a player or entity. Get app Get the Reddit app Get the Reddit appAs the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage. 1 Answer. Set to 10 by default: Server operator only tf2c_airblast <0/1> Disables or enables airblast. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. U. O. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Those for whose computers cannot handle the high-end graphics of Team Fortress 2. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. F. It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. It makes dealing with pyros extremely annoying, especially as soldier or spy. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. The Fan O'War Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit-75% damage penalty. However, the mechanic itself is broken and makes. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. It has been nerfed already but it's still annoying, not op. With exceptional speed, agility, and the ability to double jump, the Scout can easily dodge Saxton Hale's attacks. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. 75% fire resistance: took 7 damage (0. Afterburn Duration Timer. In addition, targets are now considered wet when doused. It is a blast of cone-shaped gas emitting from the end of the weapon. The plugin/server mod was created by UltiMario and Mr. In fact, it's what makes Pyro special. 25x) 75% bullet resistance: took 7 damage (0. It should only deal 2 damage per tick. (+) Take -67% damage from afterburn while holding.